0 0 1 67 350 mLab 7 1 416 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} She Said She Said is an audio expression of women’s experiences, and the experiences of marginalized women in particular. It is a curated set of stories that women shared with me over the course of game creation taken and consolidated into short, direct phrases. It was initially programmed in a DJ program, using looping triggers to repeat and layer whispering voices. We have since worked to recreate that effect using a more traditional programming language. Its intent is to examine overt racism, sexism, transphobia, and homophobia but in addition to address more subtle and often overlooked micro-aggressions. The game is intentionally extremely confrontational, asking players to take the position of both the aggressor and the target of those aggressions in turn. It was made by a three person team: Allison,  Zachary , and Mattias Graham. 

She Said She Said is an audio expression of women’s experiences, and the experiences of marginalized women in particular. It is a curated set of stories that women shared with me over the course of game creation taken and consolidated into short, direct phrases. It was initially programmed in a DJ program, using looping triggers to repeat and layer whispering voices. We have since worked to recreate that effect using a more traditional programming language.

Its intent is to examine overt racism, sexism, transphobia, and homophobia but in addition to address more subtle and often overlooked micro-aggressions. The game is intentionally extremely confrontational, asking players to take the position of both the aggressor and the target of those aggressions in turn. It was made by a three person team: Allison, Zachary, and Mattias Graham.